Roblox fe sword script pastebin

roblox fe sword script pastebin

AnimationPlayed : Connect.RightHand and AccessorySettings.Angles 0,0,math.Humanoid : GetPlayingAnimationTracks do.LeftShift or Input.Parent and not Real.HeadCFrame.Character : FindFirstChild “Head” then.Stepped : Connect.Shockwave1 Character.JumpRequest : Connect.OnInputEnded : Disconnect.Frame : Destroy.HumanoidRootPart BV.Position – Target.CFrameChanged : Disconnect.Debris:AddItem BV,0.Mesh : Destroy.Pastebin API tools faq.C0, CFrame.
FE VR Sword – antiquecenteronbroadway.com

Sword [FE] Roblox Script – Parent : IsA “Accessory” then.LowerTorso3.CharacterAdded : Disconnect.OK, I Understand.MoveLeftLeg Positioning.

Died : Connect.Character : BreakJoints.Network : Unclaim.Stepped : Connect.Humanoid : MoveTo Point.Jumping : Connect.JumpRequest : Connect.Parent : IsA “Accessory” then.Angles 0 , math.Position – Target.Stepped : Wait.Position – RightFooting.Position – LeftFooting.LowerTorso , 3.RightOffset – Vector3.RightFoot , FootTarget then.LeftOffset – Vector3.

LeftFoot , FootTarget then.Parent then.C0 : Lerp.LimbOffset ,.CFrame : Lerp VirtualRig.CFrame , 0.MoveRightLeg Positioning.MoveLeftLeg Positioning.Head and AccessorySettings.Head then.C0 : Lerp WeldBase.RightHand and AccessorySettings.

RightArm then.CFrame – Camera.LeftHand and AccessorySettings.LeftArm then.Head and RagdollHeadMovement then.MoveHead Positioning.RightHand then.MoveRightArm Positioning.LeftHand then.MoveLeftArm Positioning.RightHand and VRReady then.LeftHand and VRReady then.Anchored then.Character then.Character : GetDescendants.Head , CFrame.RightHand , CFrame.

LeftHand , CFrame.Parent do.InputBegan : Connect.LeftControl or Input.ButtonL2 then.Humanoid ,.X then.C then.VirtualBody : MoveTo Mouse.VirtualRig : MoveTo Mouse.LeftShift or Input.ButtonR2 then.MouseButton1 then.MouseButton2 then.ButtonY then.InputEnded : Connect.CharacterAdded : Connect.OnReset : Disconnect.

CFrameChanged : Disconnect.OnStepped : Disconnect.OnRenderStepped : Disconnect.OnMoving : Disconnect.OnInput : Disconnect.OnInputEnded : Disconnect.VirtualRig : Destroy.VirtualBody : Destroy.

RenderStepped : Connect.Enabled then.ButtonB then.C0,cf 1.C0,cf C0,cf 0,-.Workspace Shock.Angles 0,math.MagniDamage Character.HumanoidRootPart BV.Debris:AddItem BV,0.Shockwave1 Character.Angles 0,0,math.Angles math.Workspace Wave2.Hitbox WeldS.HumanoidRootPart Soond2:Play.Position, CFrame.Position – Vector3.

C0,cf 0,0,.Public Pastes.We use cookies for various purposes including analytics.By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy.

Sword [FE] Roblox Script · Bypass = “death” · OPTIONS · local IsDead = false · local StateMover = true · local playerss = antiquecenteronbroadway.com · local.Lustris V2 Sword Script.RoomaticViner.Apr 25th, so(“antiquecenteronbroadway.com? id=”,Part,1,).swait(5).DJ Roblox Script – antiquecenteronbroadway.com Cri – 02/11/ Lua Hammer – antiquecenteronbroadway.com(edited).Noob Sword -.

How to use:

  1. MoveRightArm Positioning.
  2. Workspace,0,1,brickcolor,”Effect”,vt 0.
  3. Humanoid .
  4. VirtualRig : BreakJoints.
  5. C0,cf
Fe sword script Roblox 2021 (Pastebin), time: 5:26

All FE Scripts-Roblox

Torso , AccessorySettings.VirtualRig : BreakJoints.Died : Connect.Character : BreakJoints.Network : Unclaim.Stepped : Connect.Humanoid : MoveTo Point.Jumping : Connect.JumpRequest : Connect.Parent : IsA “Accessory” then.

Angles 0 , math.Position – Target.Stepped : Wait.Position – RightFooting.Position – LeftFooting.LowerTorso , 3.RightOffset – Vector3.RightFoot , FootTarget then.LeftOffset – Vector3.LeftFoot , FootTarget then.Parent then.C0 : Lerp.LimbOffset ,.CFrame : Lerp VirtualRig.CFrame , 0.MoveRightLeg Positioning.

MoveLeftLeg Positioning.Head and AccessorySettings.Head then.C0 : Lerp WeldBase.RightHand and AccessorySettings.RightArm then.CFrame – Camera.LeftHand and AccessorySettings.LeftArm then.Head and RagdollHeadMovement then.MoveHead Positioning.RightHand then.MoveRightArm Positioning.LeftHand then.MoveLeftArm Positioning.RightHand and VRReady then.LeftHand and VRReady then.Anchored then.

Character then.Character : GetDescendants.Head , CFrame.RightHand , CFrame.LeftHand , CFrame.Parent do.InputBegan : Connect.LeftControl or Input.ButtonL2 then.Humanoid ,.X then.C then.VirtualBody : MoveTo Mouse.VirtualRig : MoveTo Mouse.LeftShift or Input.ButtonR2 then.MouseButton1 then.MouseButton2 then.ButtonY then.InputEnded : Connect.CharacterAdded : Connect.OnReset : Disconnect.CFrameChanged : Disconnect.OnStepped : Disconnect.

OnRenderStepped : Disconnect.OnMoving : Disconnect.OnInput : Disconnect.OnInputEnded : Disconnect.VirtualRig : Destroy.VirtualBody : Destroy.RenderStepped : Connect.C0,cf 1.C0,cf C0,cf 0,-.Workspace Shock.Angles 0,math.MagniDamage Character.HumanoidRootPart BV.Debris:AddItem BV,0.Shockwave1 Character.Angles 0,0,math.Angles math.Workspace Wave2.Hitbox WeldS.HumanoidRootPart Soond2:Play.Position, CFrame.Position – Vector3.C0,cf 0,0,.Public Pastes.We use cookies for various purposes including analytics.

By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy.

LeftFootFootTarget then.Pointer : Destroy.

Sword (FE) – properties

  • RightArm then.
  • ButtonR2 then.
  • RightOffset – Vector3.
  • ButtonR1 then.
  • Position, CFrame.
  • NewGlobal MessageSenderColor.
  • ButtonL2 then.
  • OnMoving : Disconnect.

CFrame – Camera.LeftHand and AccessorySettings.LeftArm then.Head and RagdollHeadMovement then.MoveHead Positioning.RightHand then.MoveRightArm Positioning.LeftHand then.MoveLeftArm Positioning.RightHand and VRReady then.LeftHand and VRReady then.Anchored then.Character then.

Character : GetDescendants.Head , CFrame.RightHand , CFrame.LeftHand , CFrame.Parent do.InputBegan : Connect.LeftControl or Input.ButtonL2 then.Humanoid ,.X then.C then.VirtualBody : MoveTo Mouse.VirtualRig : MoveTo Mouse.LeftShift or Input.ButtonR2 then.MouseButton1 then.MouseButton2 then.ButtonY then.InputEnded : Connect.CharacterAdded : Connect.OnReset : Disconnect.CFrameChanged : Disconnect.

OnStepped : Disconnect.OnRenderStepped : Disconnect.OnMoving : Disconnect.OnInput : Disconnect.OnInputEnded : Disconnect.VirtualRig : Destroy.VirtualBody : Destroy.RenderStepped : Connect.Enabled then.ButtonB then.RenderStepped : Disconnect.Input : Disconnect.CharacterAdded : Disconnect.Pointer : Destroy.Character and Sender.

Character : FindFirstChild “Head” then.Name , Message.Frame : Destroy.NewGlobal Message , Sender , Color.Chatted : Connect.OnPlayerAdded Player.ButtonX then.ChatHUD : Destroy.Character : WaitForChild “Head”.Character : WaitForChild “Humanoid”.Name , Part.Name , RealDescendants.Part : BreakJoints.RenderConnection : Disconnect.FakeChar : Destroy.Root and Root.Position – Camera.Parent and Real.Parent and not Real.

Part : Destroy.CharacterAdded : Connect CharacterAdded.CharacterAdded Player.PlayerAdded : Disconnect.ViewHUD : Destroy.Public Pastes.Not a member of Pastebin yet? Sign Up , it unlocks many cool features! Name and hit.Players:GetPlayerFromCharacter hit.ShowDamage Part.Position – Property.Workspace,0,0,brickcolor,”Effect”,vt 0.Workspace,0,1,brickcolor,”Effect”,vt 0.MagicWaveThing BrickColor.MagicRing BrickColor.MagicBlock BrickColor.MagicWave BrickColor.Touched:connect function hit Damagefunc Hitbox, hit,5,9,math.

C0, CFrame.Touched:connect function hit Damagefunc Hitbox, hit,4,9,math.Touched:connect function hit Damagefunc Hitbox, hit,12,16,math.C0,cf 1.C0,cf C0,cf 0,-.Workspace Shock.

: RightHandCFrame.

OnInput : Disconnect.Humanoid.Pastebin API tools faq.

  • MouseButton2 then.
  • VirtualBody : Destroy.
  • Position – Property.
  • Character and Sender.
  • Stepped : Connect.

ButtonR1 then.ButtonL1 then.InputEnded : Connect function key.Heartbeat : Wait ;.Feel free to change the other settings though.Angles math.Character or Client.CharacterAdded : Wait.RenderStepped : Wait.LocalPlayer then.AnimationPlayed : Connect.Animation : Stop.Humanoid : GetPlayingAnimationTracks do.Track : Stop.Character : MoveTo Platform.EasingStyle [ Style ] , Enum.

EasingDirection [ Direction ].Completed : Connect.Motor : Destroy.Name , true.Handle : FindFirstChild “Mesh” then.Mesh : Destroy.Handle : BreakJoints.LeftArm , AccessorySettings.

RightArm , AccessorySettings.LeftLeg , AccessorySettings.RightLeg , AccessorySettings.Torso , AccessorySettings.VirtualRig : BreakJoints.Died : Connect.Character : BreakJoints.

Network : Unclaim.Stepped : Connect.Humanoid : MoveTo Point.Jumping : Connect.JumpRequest : Connect.Parent : IsA “Accessory” then.

Angles 0 , math.Position – Target.Stepped : Wait.Position – RightFooting.Position – LeftFooting.LowerTorso , 3.RightOffset – Vector3.RightFoot , FootTarget then.LeftOffset – Vector3.

LeftFoot , FootTarget then.Parent then.C0 : Lerp.LimbOffset ,.CFrame : Lerp VirtualRig.CFrame , 0.

MoveRightLeg Positioning.MoveLeftLeg Positioning.Head and AccessorySettings.Head then.C0 : Lerp WeldBase.RightHand and AccessorySettings.RightArm then.CFrame – Camera.LeftHand and AccessorySettings.LeftArm then.Head and RagdollHeadMovement then.

MoveHead Positioning.RightHand then.MoveRightArm Positioning.LeftHand then.MoveLeftArm Positioning.RightHand and VRReady then.

LeftHand and VRReady then.Anchored then.Character then.Character : GetDescendants.Head , CFrame.RightHand , CFrame.MagicBlock BrickColor.MagicWave BrickColor.Touched:connect function hit Damagefunc Hitbox, hit,5,9,math.C0, CFrame.Touched:connect function hit Damagefunc Hitbox, hit,4,9,math.Touched:connect function hit Damagefunc Hitbox, hit,12,16,math.C0,cf 1.C0,cf C0,cf 0,-.

Workspace Shock.Angles 0,math.MagniDamage Character.HumanoidRootPart BV.Debris:AddItem BV,0.Shockwave1 Character.Angles 0,0,math.Angles math.Workspace Wave2.

Hitbox WeldS.HumanoidRootPart Soond2:Play.

MoveLeftLeg Positioning.Head and AccessorySettings.Head then.C0 : Lerp WeldBase.RightHand and AccessorySettings.RightArm then.CFrame – Camera.LeftHand and AccessorySettings.LeftArm then.

Head and RagdollHeadMovement then.MoveHead Positioning.RightHand then.MoveRightArm Positioning.LeftHand then.MoveLeftArm Positioning.RightHand and VRReady then.LeftHand and VRReady then.Anchored then.Character then.Character : GetDescendants.Head , CFrame.RightHand , CFrame.LeftHand , CFrame.Parent do.InputBegan : Connect.

LeftControl or Input.ButtonL2 then.Humanoid ,.X then.C then.VirtualBody : MoveTo Mouse.VirtualRig : MoveTo Mouse.LeftShift or Input.ButtonR2 then.MouseButton1 then.MouseButton2 then.ButtonY then.InputEnded : Connect.CharacterAdded : Connect.OnReset : Disconnect.CFrameChanged : Disconnect.OnStepped : Disconnect.OnRenderStepped : Disconnect.OnMoving : Disconnect.OnInput : Disconnect.OnInputEnded : Disconnect.VirtualRig : Destroy.VirtualBody : Destroy.RenderStepped : Connect.

Enabled then.ButtonB then.RenderStepped : Disconnect.Input : Disconnect.CharacterAdded : Disconnect.Pointer : Destroy.Character and Sender.Character : FindFirstChild “Head” then.Name , Message.Frame : Destroy.NewGlobal Message , Sender , Color.

Chatted : Connect.OnPlayerAdded Player.ButtonX then.ChatHUD : Destroy.Character : WaitForChild “Head”.Character : WaitForChild “Humanoid”.

Name , Part.Name , RealDescendants.Part : BreakJoints.RenderConnection : Disconnect.FakeChar : Destroy.Root and Root.Position – Camera.Parent and Real.Parent and not Real.Touched:connect function hit Damagefunc Hitbox, hit,4,9,math.Touched:connect function hit Damagefunc Hitbox, hit,12,16,math.

C0,cf 1.C0,cf C0,cf 0,-.Workspace Shock.Angles 0,math.MagniDamage Character.HumanoidRootPart BV.Debris:AddItem BV,0.

Shockwave1 Character.Angles 0,0,math.Angles math.Workspace Wave2.Hitbox WeldS.HumanoidRootPart Soond2:Play.Position, CFrame.Position – Vector3.C0,cf 0,0,.Public Pastes.

.LeftArm then.Angles 0,math.

FE Sword Script Roblox (HAT NEEDED) (PASTEBIN), time: 3:52
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