healing infusion of the sneak (heal 195; cd 10)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 10
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the sneak (speed 748%; cd 9)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 9
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase movement speed by 748% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 19%; mental; dur 4; cd 16)
0.1
infusion scroll
[Normal]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 16
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Rune of Dissipation ( )
0.1
rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the duelist (range 5; phase 17; cd 12)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 5
Cooldown 12
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%.
Its effects scale with your Dexterity stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the sneak (range 7; phase 19; cd 19)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 7
Cooldown 19
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%.
Its effects scale with your Cunning stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the wizard (absorb 747; dur 4; cd 17)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 17
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing at most 747 damage for 4 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the wizard (absorb 989; dur 5; cd 14)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 14
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing at most 989 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
teleportation rune of the duelist (range 67; cd 20)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15.
Its effects scale with your Dexterity stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
schematic: Back Support
0.1
T1 schematic scroll
Reqs Create Tinker
[Normal][can be learnt]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Fanged Collar
0.1
T2 amulet jewelry
[Unique]
UnknownWhile equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
Withering Orbs
0.1
T1 amulet jewelry
[Unique]
PsionicWhile equipped:
dps ----------
Mind.pwr +5 (+2 eff.)
Melee+ 5 mind
Ranged+ 5 mind
---------- misc
See.Stealth +10
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthedThese opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
insulating copper amulet
0.1
T1 amulet jewelry
[Ego]
NatureWhile equipped:
----- def -----
Resists +10% fire +12% coldAmulets make your neck look great!
restful steel amulet of constitution (+4)
0.1
T2 amulet jewelry
[Ego]
Nature/MasterWhile equipped:
Stats +4 Con
----- def -----
Fatigue -5%
HP.reg +1.00Amulets make your neck look great!
Bloodcaller
0.1
T4 ring jewelry
[Unique]
PsionicWhile equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00You won the Ring of Blood trial, and this is your reward.
Dretir
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
Stats +3 Cun +3 Con
dps ----------
Mind.crit +2%
Dmg.mod +18% mind
----- def -----
Resists +12% acid
Spell.save +13 (+5 eff.)
---------- misc
Max.stam +18.00
Max.hate +8.00
Max.psi +20.00Rings make your fingers look great!
Kilnclash
0.1
T5 ring jewelry
[Random Unique]
Master/PsionicWhile equipped:
Stats +7 Dex +5 Wil +13 Cun
dps ----------
Mind.pwr +12 (+4 eff.)
Dmg.mod +15% fire
Res.pen +20% fire
Acc +10 (+3 eff.)
Melee Ret 4 fire
----- def -----
Fatigue -7%
---------- misc
Max.enc +34Rings make your fingers look great!
copper ring
0.1
T1 ring jewelry
[Normal]Rings make your fingers look great!
psionicist's steel ring of tenacity
0.1
T2 ring jewelry
[Ego]
Master/PsionicWhile equipped:
Stats +3 Wil
----- def -----
Mind.save +6 (+2 eff.)
Max.HP +25.00
Disarm- +21%
Pinning- +22%
Knockbk- +24%Rings make your fingers look great!
psionicist's stralite ring of clarity
0.1
T4 ring jewelry
[Ego]
PsionicWhile equipped:
Stats +5 Wil
----- def -----
Mind.save +16 (+5 eff.)
Confus- +26%Rings make your fingers look great!
rogue's copper ring of the mountain (+11%)
0.1
T1 ring jewelry
[Ego]
Nature/MasterWhile equipped:
Stats +3 Cun
dps ----------
Dmg.mod +11% physical
----- def -----
Defense +6 (+1 eff.)
Resists +11% physicalRings make your fingers look great!
rogue's gold ring of power
0.1
T3 ring jewelry
[Ego]
Arcane/MasterWhile equipped:
Stats +4 Cun
dps ----------
Phys.pwr +7 (+2 eff.)
Spell.pwr +8 (+2 eff.)
Mind.pwr +5 (+2 eff.)
----- def -----
Defense +8 (+2 eff.)Rings make your fingers look great!
rogue's steel ring of power
0.1
T2 ring jewelry
[Ego]
Arcane/MasterWhile equipped:
Stats +4 Cun
dps ----------
Phys.pwr +7 (+2 eff.)
Spell.pwr +6 (+1 eff.)
Mind.pwr +6 (+2 eff.)
----- def -----
Defense +8 (+2 eff.)Rings make your fingers look great!
savage's stralite ring of pilfering
0.1
T4 ring jewelry
[Ego++]
MasterWhile equipped:
Stats +1 Con
dps ----------
Acc +11 (+4 eff.)
Apr +8
----- def -----
Defense +9 (+2 eff.)
Spell.save +15 (+5 eff.)
---------- misc
Max.stam +17.00Disengage:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
savior's copper ring of power
0.1
T1 ring jewelry
[Ego]
Arcane/MasterWhile equipped:
dps ----------
Phys.pwr +5 (+1 eff.)
Spell.pwr +5 (+1 eff.)
Mind.pwr +6 (+2 eff.)
----- def -----
Phys.save +7 (+2 eff.)
Spell.save +7 (+3 eff.)
Mind.save +6 (+2 eff.)Rings make your fingers look great!
sneakthief's stralite ring
0.1
T4 ring jewelry
[Ego+]
MasterWhile equipped:
Stats +5 Cun +4 Dex
dps ----------
Acc +8 (+3 eff.)Rings make your fingers look great!
stralite ring of life
0.1
T4 ring jewelry
[Ego+]
NatureWhile equipped:
----- def -----
Max.HP +46.00
HP.reg +9.00
Heal.mod +17%Rings make your fingers look great!
warrior's gold ring of clarity
0.1
T3 ring jewelry
[Ego]
Master/PsionicWhile equipped:
Stats +2 Str
----- def -----
Armour +4
Mind.save +7 (+2 eff.)
Confus- +28%Rings make your fingers look great!
warrior's steel ring of time (+13%)
0.1
T2 ring jewelry
[Ego]
Arcane/MasterWhile equipped:
Stats +3 Str
dps ----------
Dmg.mod +13% temporal
----- def -----
Armour +6
Resists +13% temporalRings make your fingers look great!
wizard's steel ring of light (+22%)
0.1
T2 ring jewelry
[Ego]
ArcaneWhile equipped:
Stats +2 Mag
dps ----------
Dmg.mod +11% light
----- def -----
Resists +22% light
Spell.save +4 (+2 eff.)Rings make your fingers look great!
Sleetmaim (100% power, 2 apr, lightning element) Power 100% Range: 1.2x
5.0
T1 staff 2H weapon
[Rare]
Nature
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +1%
Crit.mult +10.00%
Phys.pwr +5 (+1 eff.)
Spell.pwr +3 (+1 eff.)
Dmg.mod +10% lightning +6% cold
----- def -----
Defense +7 (+1 eff.)
Resists +2% physical
Phys.save +6 (+2 eff.)
Die.at -60.00 life
---------- misc
Light +3
Talents +1 Command StaffIlluminate:
Puts all charms on 4 cooldown
Level 1.0
Pwr.cost 4 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.59 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
Staff of Destruction (120% power, 4 apr, fire element) Power 121% Range: 1.2x
5.0
T3 staff 2H weapon
[Unique]
Arcane
Uses 100% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1This unique-looking staff is carved with runes of destruction.
cruel elm magestaff of illumination (100% power, 2 apr, lightning element) Power 100% Range: 1.2x
5.0
T1 staff 2H weapon
[Ego]
Nature/Master
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Crit.mult +11.00%
Spell.pwr +3 (+1 eff.)
Dmg.mod +10% lightning
----- def -----
Defense +6 (+1 eff.)
---------- misc
Light +2
Talents +1 Command StaffIlluminate:
Puts all charms on 4 cooldown
Level 1.0
Pwr.cost 4 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.59 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
dragonbone vilestaff 'Ebonystoker' (148% power, 6 apr, blight element) Power 149% Range: 1.2x
5.0
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Crit.mult +16.00%
Spell.pwr +18 (+4 eff.)
Dmg.mod +39% blight +3% nature
+9% darkness
Res.pen +10% darkness +15% nature
On Hit (Melee):
* 10% chance to slow global speed by 54%
* 10% chance to reduce damage dealt by 22%
----- def -----
Armour +10
Defense +6 (+1 eff.)
---------- misc
Wards +3 blight
Talents +3 Ward
+1 Command StaffStaves designed for wielders of magic, by the greats of the art.
elm magestaff of illumination (100% power, 2 apr, lightning element) Power 100% Range: 1.2x
5.0
T1 staff 2H weapon
[Ego]
Nature
Uses 80% Mag
Dmg
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +1%
Spell.pwr +3 (+1 eff.)
Dmg.mod +10% lightning
----- def -----
Defense +5 (+1 eff.)
---------- misc
Light +2
Talents +1 Command StaffIlluminate:
Puts all charms on 4 cooldown
Level 1.0
Pwr.cost 4 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.59 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
Skullcleaver (120% power, 4 apr) Power 121% Range: 1.4x
3.0
T1 waraxe 1H weapon
[Unique]
Arcane
Uses 100% Str
Dmg
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blightA small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
Geturokath the Freezefoe (2 def, 0 armour)
2.0
T3 cloak armor
[Rare]
NatureWhile equipped:
dps ----------
Dmg.mod +6% mind
Acc +18 (+5 eff.)
Melee Ret 10 mind 10 cold
----- def -----
Defense +2 (+0 eff.)
Fatigue -6%
Resists +6% cold
Max.HP +55.00
---------- misc
Max.stam +13.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
linen cloak of the Shaloren (1 def, 0 armour)
2.0
T1 cloak armor
[Ego]
ArcaneWhile equipped:
Stats +1 Mag +2 Wil
----- def -----
Defense +1 (+0 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Silk Current (12 def, 0 armour)
2.0
T1 cloth armor
[Unique]
ArcaneWhile equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+3 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1This deep blue robe flows and ripples as if pushed by an invisible tide.
dreamer's woollen robe (0 def, 0 armour)
2.0
T2 cloth armor
[Ego+]
PsionicWhile equipped:
----- def -----
Resists +13% darkness +10% mind
+9% all
Phys.save +12 (+4 eff.)
Spell.save +10 (+4 eff.)
Mind.save +24 (+8 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleepingA cloth vestment. It offers no intrinsic protection but can be enchanted.
This object's appearance was changed to Iron Mail of Bloodletting.
focusing woollen robe of life (0 def, 0 armour)
2.0
T2 cloth armor
[Ego+]
Nature/PsionicWhile equipped:
Stats +5 Mag +5 Wil
----- def -----
Resists +7% blight +9% all
Max.HP +41.00
HP.reg +2.30
Heal.mod +11%
---------- misc
Mana/turn +0.10
Psi/turn +0.14A cloth vestment. It offers no intrinsic protection but can be enchanted.
silk robe 'Serpentwrither' (0 def, 0 armour)
2.0
T4 cloth armor
[Random Unique]
ArcaneWhile equipped:
Stats +3 Mag +4 Wil
dps ----------
Spell.pwr +12 (+3 eff.)
S.pwr/crit +4
Dmg.mod +21% light +9% nature
+15% darkness
Melee Ret 6 arcane
----- def -----
Resists +31% light +6% nature
+22% darkness +5% arcane
+13% all
Silence- +28%A cloth vestment. It offers no intrinsic protection but can be enchanted.
spellwoven linen robe (0 def, 0 armour)
2.0
T1 cloth armor
[Ego]
ArcaneWhile equipped:
dps ----------
Spell.crit +2%
Spell.pwr +2 (+1 eff.)
----- def -----
Resists +7% all
Spell.save +15 (+5 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
Freezeorder (0 def, 3 armour)
2.0
T3 feet armor
[Rare]
MasterWhile equipped:
dps ----------
Dmg.mod +12% cold
Res.pen +15% acid +20% cold
----- def -----
Armour +3
Resists +6% fire +3% nature
+7% coldA pair of boots made of leather.
Getyrim the pair of dwarven-steel boots (6 def, 4 armour)
3.0
T3 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/MasterWhile equipped:
Stats +1 Wil +8 Mag
dps ----------
Spell.crit +2%
Spell.pwr +5 (+1 eff.)
Dmg.mod +6% acid +6% blight
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
----- def -----
Armour +4
Defense +6 (+1 eff.)
Fatigue +3%
Resists +3% mind +5% arcane
Disease- +21%
---------- misc
Mana/turn +0.13
Max.mana +36.00Evasion: (Instant)
Puts all charms on 18 cooldown
Level 4.0
Pwr.cost 18 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Xanulelle the pair of hardened leather boots (0 def, 3 armour)
2.0
T3 feet armor
[Rare]
MasterWhile equipped:
Stats +6 Dex +9 Lck +5 Con
dps ----------
Dmg.mod +6% mind
Melee Ret 4 mind
----- def -----
Armour +3
Stealth +7
---------- misc
Max.stam +30.00A pair of boots made of leather.
Yvylrabeth the Lavaspiker (5 def, 3 armour)
3.0
T1 feet armor
Reqs Heavy armour training
[Rare]
PsionicWhile equipped:
Stats +3 Cun +2 Wil
dps ----------
Res.pen +15% fire
----- def -----
Armour +3
Defense +5 (+1 eff.)
Fatigue +2%
Resists +3% temporal
Phys.save +6 (+2 eff.)
Spell.save +6 (+2 eff.)
Mind.save +8 (+2 eff.)
Stun/Frz- +20%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Cloud Caller (0 def, 0 armour)
2.0
T1 head armor
[Unique]
NatureWhile equipped:
dps ----------
Dmg.mod +10% lightning +10% cold
----- def -----
Resists +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.Call Lightning:
Level 1.0
Pwr.cost 9 out of 30/30.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 38.96 to 116.88 lightning damage (77.92 average).
The damage will increase with your Mindpower.This hat's broad brim protects you from biting colds and sudden storms.
aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)
2.0
T3 head armor
[Ego++]
ArcaneWhile equipped:
Stats +5 Mag +4 Con
dps ----------
Dmg.mod +13% arcane
----- def -----
Defense +2 (+0 eff.)
Shield.pwr +8%
HP.reg +1.50Arcane Eye: (Instant)
Puts all charms on 6 cooldown
Level 5.0
Pwr.cost 6 out of 10/10.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.A pointy cloth hat, very wizardly...
shielding cashmere wizard hat of lightning (+19%) (2 def, 0 armour)
2.0
T3 head armor
[Ego]
Arcane/NatureWhile equipped:
Stats +2 Mag
dps ----------
Dmg.mod +13% lightning
----- def -----
Defense +2 (+0 eff.)
Resists +19% lightning
Spell.save +6 (+2 eff.)A pointy cloth hat, very wizardly...
This object's appearance was changed to dwarven-steel helm.
enlightening steel mail armour of the deep (2 def, 8 armour)
14.0
T2 heavy armor
Reqs Heavy armour training[Ego++]
Nature/PsionicWhile equipped:
Stats +4 Cun +3 Wil
----- def -----
Armour +8
Defense +2 (+0 eff.)
Fatigue +12%
Resists +6% acid +7% cold
Mind.save +12 (+4 eff.)
---------- misc
Breathe water A suit of armour made of mail.
Revenant (8 def, 20 armour)
17.0
T3 massive armor
Reqs Massive armour training[Unique]
Arcane/MasterWhile equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+2 eff.)
Fatigue +12%
Phys.save +12 (+4 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
6 agate
0.0
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
4 onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
9 aquamarine
0.0
T2 blue gem
[Normal]While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
7 lapis lazuli
0.0
T3 blue gem
[Normal]While equipped:
Defense +6 (+1 eff.)
Phys.save +6 (+2 eff.)
Spell.save +6 (+2 eff.)
Mind.save +6 (+2 eff.)
Item imbue powers:
Defense +6 (+1 eff.)
Phys.save +6 (+2 eff.)
Spell.save +6 (+2 eff.)
Mind.save +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
9 opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
8 topaz
0.0
T2 blue gem
[Normal]While equipped:
Defense +4 (+1 eff.)
Phys.save +4 (+1 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+1 eff.)
Item imbue powers:
Defense +4 (+1 eff.)
Phys.save +4 (+1 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
miner's iron pickaxe (dig speed 29 turns)
3.0
T1 digger tool
[Ego]
MasterWhile equipped:
Stats +1 Str
---------- misc
Infravis +1
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
woodsman's iron pickaxe (dig speed 38 turns)
3.0
T1 digger tool
[Ego]
NatureWhile equipped:
Stats +1 Str
dps ----------
Dmg.mod +5% nature
----- def -----
Resists +10% nature
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
5 emerald
0.0
T3 green gem
[Normal]While equipped:
Armour +3
Resists +3% all
Item imbue powers:
Armour +3
Resists +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 jade
0.0
T4 green gem
[Normal]While equipped:
Armour +4
Resists +4% all
Item imbue powers:
Armour +4
Resists +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
12 spinel
0.0
T1 green gem
[Normal]While equipped:
Defense +2 (+0 eff.)
Phys.save +2 (+0 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+0 eff.)
Item imbue powers:
Defense +2 (+0 eff.)
Phys.save +2 (+0 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
3 turquoise
0.0
T4 green gem
[Normal]While equipped:
Res.pen +10% all
Acc +10 (+3 eff.)
Item imbue powers:
Res.pen +10% all
Acc +10 (+3 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Planar Beacon
1.0
lite
[Unique]
ArcaneWhile equipped:
---------- misc
Light +3Fearscape Shift:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 154.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 154.18 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.A strange orb of demonic origins. It glows with a surreal red light.
Spectral Cage
0.0
T3 lite
[Unique]
ArcaneWhile equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Dmg.mod +15% cold
Res.pen +10% cold
----- def -----
Resists +20% cold
---------- misc
Light +5Release a will o' the wisp that will explode against your foes for 385 cold damage (based on your Magic).
Uses 12 power out of 20/20This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
Summertide Phial
1.0
T1 lite
[Unique]
NatureWhile equipped:
dps ----------
Melee+ 15 Lite Light Burst (radius 1)
Dmg.mod +10% light
----- def -----
Resists +30% light
Heal.mod +10%
---------- misc
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower).
Uses 6 power out of 15/15A small crystal phial that captured Sunlight during the Summertide.
Wintertide Phial
2.0
T2 lite
[Unique]
ArcaneWhile equipped:
---------- misc
Light +2
Infravis +7Cleanse your mind of up to 6 (based on Magic) detrimental mental effects.
Uses 24 power out of 60/60This phial seems filled with darkness, yet it cleanses your thoughts.
brass lantern
2.0
T1 lite
[Normal]While equipped:
---------- misc
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Crystal Focus
0.0
T2 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: ArcaneCombine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1This crystal radiates the power of the Spellblaze itself.
Scrying Orb
1.0
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
6 garnet
0.0
T3 red gem
[Normal]While equipped:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Item imbue powers:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
ruby
0.0
T4 red gem
[Normal]While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Item imbue powers:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (3/3)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 122 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Grinurogen [power 2] (15 cooldown)
2.0
T3 torque charm
[Rare]
PsionicWhile equipped:
dps ----------
Res.pen +5% mind
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
----- def -----
Defense +10 (+2 eff.)
Resists +3% acid +12% darkness
+12% lightning
Cut- +20%Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns
Puts all charms on 15 cooldown
100% to reduce 2 talent cooldowns by 2.Torques are made by powerful psionics to store psionic powers.
steel torque of mindblast [power 180] (9 cooldown)
2.0
T2 torque charm
[Ego]
PsionicBlast the opponent's mind dealing 180 mind damage and silencing them for 4 turns
Puts all charms on 9 cooldownTorques are made by powerful psionics to store psionic powers.
steel torque of mindblast [power 160] (9 cooldown)
2.0
T2 torque charm
[Ego]
PsionicBlast the opponent's mind dealing 160 mind damage and silencing them for 4 turns
Puts all charms on 9 cooldownTorques are made by powerful psionics to store psionic powers.
supercharged steel torque of mindblast [power 205] (12 cooldown)
2.0
T2 torque charm
[Ego]
PsionicBlast the opponent's mind dealing 205 mind damage and silencing them for 4 turns
Puts all charms on 12 cooldownTorques are made by powerful psionics to store psionic powers.
ash totem of thorny skin [power 27] (12 cooldown)
2.0
T2 totem charm
[Ego]
NatureHarden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%
Puts all charms on 12 cooldownNatural totems are made by powerful wilders to store nature power.
elm totem of thorny skin [power 16] (12 cooldown)
2.0
T1 totem charm
[Ego]
NatureHarden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%
Puts all charms on 12 cooldownNatural totems are made by powerful wilders to store nature power.
6 amethyst
0.0
T2 violet gem
[Normal]While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
8 quartz
0.0
T3 white gem
[Normal]While equipped:
Stun/Frz- +30%
Item imbue powers:
Stun/Frz- +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
4 amber
0.0
T4 yellow gem
[Normal]While equipped:
Phys.crit +4.0%
Spell.crit +4%
Mind.crit +4%
Dmg.mod +8% all
Item imbue powers:
Phys.crit +4.0%
Spell.crit +4%
Mind.crit +4%
Dmg.mod +8% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
6 ametrine
0.0
T1 yellow gem
[Normal]While equipped:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Item imbue powers:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
8 citrine
0.0
T1 yellow gem
[Normal]While equipped:
Light +4
Infravis +4
Item imbue powers:
Light +4
Infravis +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
5 zircon
0.0
T1 yellow gem
[Normal]While equipped:
Armour +1
Resists +1% all
Item imbue powers:
Armour +1
Resists +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.